12/25/2023 0 Comments Zumbi blocks ultimate 1.0.3 pc(for a more lengthly, strategic progression experience)Įvery class begins with weapon/s, some have more than others (policemen and security guards do not carry hunting-knives, but they do have iron clubs, for example) the only one without a ranged hand held weapon is the Engineer. Nothing that doesn't need to (afaik) clutters extended classes.įeralWight takes Spider role as vertical climber. The zombies in the entityclass.xml have been 'optimized', Tougher to obtain lockable chests and all are generally smaller than vanilla and or other mods. Riot armor you can craft but also get it all from ZombieRiot drops. Zombies are generally tougher having more HP than in vanilla!Īim for the head!. Guns, weapons and ammo are more readily available in tWBm. Nothing new in model/texture just functionality. Zombie gore no as it is time-consuming and gets in the way of bashing zombies, especially at low level and 350hp per block. Trash, Cars, Stumps, Backpacks, Crates and Houses contain more, varied, and common loot in tWBm.Īnimals harvest-able as'in vanilla. No underground ore-veins, except in the Water biomeĪdded Human and Animal remains loot-container gore blocks Scout group biome spawns at Forest, Pine Forest, Wasteland, Burnt Forest and SnowĬommented-out sky scrappers (performance preference) Vulture group biome spawns at Desert, Wasteland and Snow, (mainly 2 day delay, 0.5 at wasteland day, 1 at wasteland night) Many of the changes are minor and not necessarily listed here. Some new Perks and adjustments to existing Skills and Perks.Valmars Class System (with tWBm classes).Run at acceptable frame-rate on 4gb system, with low-end 2gb gfx card (my current limitations).High number of general zombie population.*This mod is heavily tailored for Default difficulty, lowering or raising the difficulty may ruin the experience. You can however avoid all that and download the textures I provided. it is best not to do anything else on the computer while the game bakes them, it may corrupt the process and your UMA's might look weird. There are UMA zombies in this mod, if you download and install the config only you bake the UMA textures on first boot-up (this took me 20-25 mins to do, for you it might not take AS long). *All-Inclusive download, see the provided read-me.txt for easy-to-follow install instructions (both Config & UMATextures folders included) It is best practice to install the base mod, then the patch's/hotfix's in chronological order. folder where the UMATextures folder is located, this will overwrite the existing folder and textures, click 'yes' to replace) (Unzip then drop this folder's contents into the 7DaysToDie_tWBm/Data. (Unzip then drop this folder's contents into the game directory where you have this mod installed) Generic.Release Version 1.0.3 (unfinished basically) For Zombie Knockback Resistance, another value between 0.0 and 0.05 is also generated. Generated upon spawning a random number from a Gaussian distribution ranging from 0.0 to 0.05. Do not add UUIDs to this table for modifiers where they are not listed - if a UUID is not listed, this means that it is different every time the modifier is created. Note that some UUIDs are generated on-the-fly, while others are represented as fixed strings in the code - these have been listed as well. The following are known modifier names and values used in vanilla Minecraft. The game first sets X = Base, then executes all Operation add, then sets Y = X, then executes all multiply_base modifiers, and finally executes all multiply modifiers.Īs stated before, a modifier's name can be anything, and this does not affect its behavior. multiply: Y = Y * (1 + Amount) (equivalent to Increment Y by Y * Amount).multiply_base: Increment Y by X * Amount.give netherite_sword with a Base of 3 results in 45 (3 * (1 + 2) * (1 + 4) = 45). If the player changes the operation from 0 to 1 it multiplies the attack damage instead: The following command gives the player a netherite sword that deals 20 × 10 extra damage. The UUIDs for these modifiers should be randomly chosen, to prevent accidentally using the same UUID as another modifier. Attributes/modifiers can be added to items or mobs without the use of third-party NBT editing software by adding data tags to the give and summon commands. When applied to an item, a modifier adjusts the corresponding attribute if the item is held or worn. 2.1 Attributes available on all living entities.
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